This is a model I made based on a concept by an artist named meket007.
I enjoy stylized, cartoony designs and proportions very much, and I started designing an Unreal Engine game with this character, taking the chance to also learn how to add physics and cloth and jiggle stuff for extra polish, which makes the character feel more alive and less like a plastic toy
Marmoset Viewer
A jiggle, dangly bits, and cloth physics test in UE4