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Kyle Lindsey
Kyle Lindsey
Character Artist at NOWWA
Winter Park, United States of America

Summary

Hello world! I am a 3D character artist currently doing freelance work. I have a versatile skill-set that is highly adaptable to any new technology leaps and software that may come along. Characters are everything to me, and I am passionate about creating them in any form. I am currently working on a game called Bulletville, you can follow it's development at http://facebook.com/NOWWACORP

Skills

Concept ArtDigital PaintingCharacter ModelingDigital SculptingTexturingUV MappingRetopologyPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Sketchfab
Sketchfab

Experience

  • Character Artist at NOWWA
    United States of America
    February 2017 - Present

    I am currently the only character artist working on Bulletville, an indie game in development by NOWWA. In addition to the 3d character modeling and texturing, I also handle all character concept art. The game is a colorful, neo-western 3rd person team shooter and is still in its first half year of development.

  • Bachelors of Science in Game Art at Full Sail University
    Winter Park, United States of America
    October 2014 - September 2016

    I successfully completed my schooling at Full Sail University in Florida over a 23 month period, learning fundamentals as well as advanced techniques in Maya, Photoshop, Zbrush, Substance Painter, Substance Designer, and Marmoset Toolbag. I received feedback constantly during projects and studied outside of classes to improve my 3D craft as a character modeler. I have learned all of the necessary skills in order to enter the industry and am currenty refining them through personal projects.

  • Character Modeler at Incendiary Entertainment Division (IED Studio)
    Winter Park, United States of America
    August 2015 - February 2016

    I modeled stylized characters and retopologized them into three levels of detail (low-poly, high-poly, and cinematic) and prepared them for texturing and animation.