Summary

Hello world! I am a 3D character artist currently doing freelance work. I have a versatile skill-set that is highly adaptable to any new technology leaps and software that may come along. Characters are everything to me, and I am passionate about creating them in any form. I am currently working on a game called Bulletville, you can follow it's development at http://facebook.com/NOWWACORP

Skills

  • Concept Art
  • Digital Painting
  • Character Modeling
  • Digital Sculpting
  • Texturing
  • UV Mapping
  • Retopology
  • PBR Texturing
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Marmoset Toolbag
    Marmoset Toolbag
    ZBrush
    ZBrush
    Sketchfab
    Sketchfab

    Experience

    Character Artist

    NOWWA
    February 2017 - Present | United States of America

    I am currently the only character artist working on Bulletville, an indie game in development by NOWWA. In addition to the 3d character modeling and texturing, I also handle all character concept art. The game is a colorful, neo-western 3rd person team shooter and is still in its first half year of development.

    Bachelors of Science in Game Art

    Full Sail University
    October 2014 - September 2016 | Winter Park, United States of America

    I successfully completed my schooling at Full Sail University in Florida over a 23 month period, learning fundamentals as well as advanced techniques in Maya, Photoshop, Zbrush, Substance Painter, Substance Designer, and Marmoset Toolbag. I received feedback constantly during projects and studied outside of classes to improve my 3D craft as a character modeler. I have learned all of the necessary skills in order to enter the industry and am currenty refining them through personal projects.

    Character Modeler

    Incendiary Entertainment Division (IED Studio)
    August 2015 - February 2016 | Winter Park, United States of America

    I modeled stylized characters and retopologized them into three levels of detail (low-poly, high-poly, and cinematic) and prepared them for texturing and animation.